I've been doing art, design and creative work in games for over nineteen years, spanning nine published game titles including the creation of key franchises such as Tom Clancy's Splinter Cell and SOCOM U.S. Navy SEALs: Fireteam Bravo. I wrote Game Level Design which was published by Charles River Media. I'm also a returning GDC speaker and mentor.
My specialities include: Creative direction for large and small products. Game, level and tool design. Management and mentoring. Innovation and invention. Scheduling and scoping. Character development, dialogue and screenplay writing. New production concept, pitching and documentation. Traditional illustration, photography and graphic design. Blacksmithing and metal work. I officiate weddings too, for fun.