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Initial paper design of the Helicopter Base level in Fireteam Bravo 2.
Whitebox model of the Helicopter Base map completed in SketchUp.
Digital floor plan of the Abandoned City map from Fireteam Bravo 2.
SketchUp white box of the Abandoned City.
Paper layout of the Poppy Field/Opium Lab map from Fireteam Bravo 2.
Initial sketch of the Marketplace multi-player map from Fireteam Bravo.
Whitebox of Marketplace map in sketchUp.
Detail render for the level design document.
Whitebox of the Lockdown prison multi-player map from Fireteam Bravo.
Perspective render of the prison map.
A whiteboard sketch of the design for procedurally-created “instant action” missions in Fireteam Bravo.
Initial control scheme and UI for scheme selection and control adjustment in Fireteam Bravo.