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  <url>
    <loc>https://edbyrne.work/moon-breakers-1</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-01-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948892721-F2UTSRLG9BA9SPL1EL66/ISB.jpg</image:loc>
      <image:title>Moon Breakers - Initial Concept</image:title>
      <image:caption>This was my pitch for Moon Breakers - no design doc needed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948892721-F2UTSRLG9BA9SPL1EL66/ISB.jpg</image:loc>
      <image:title>Moon Breakers - Initial Concept</image:title>
      <image:caption>This was my pitch for Moon Breakers - no design doc needed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948878436-ZYZFI2EZGN1Z17TRCNRS/cockpit.jpg</image:loc>
      <image:title>Moon Breakers - Gameplay sketch</image:title>
      <image:caption>A rough concept of a first-person viewpoint.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948944627-6V40JDG81OIU3GOOMDES/MB_flow.png</image:loc>
      <image:title>Moon Breakers - Game flow</image:title>
      <image:caption>My initial UI and gameplay architecture plan.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948906584-KQ7FY4ED58MLHNLNA1KJ/sketch004.png</image:loc>
      <image:title>Moon Breakers - Gameplay loop.</image:title>
      <image:caption>A slightly more detailed sketch of the core loop.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948901877-G937HBU0R939VGUSP90B/MB_sketch2.png</image:loc>
      <image:title>Moon Breakers - Level design sketch</image:title>
      <image:caption>Working out the general scale and gameplay elements for our first gametype, Carrier vs. Carrier.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948891128-VAZYCZL9O2OKNAYR6Z2J/MB_sketch.png</image:loc>
      <image:title>Moon Breakers - Fighter concept I</image:title>
      <image:caption>I wanted our ships to have a WWII feel, so this was my first concept, based loosely on a P-38 Lightning.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948886774-GS3737CCT5S1FFBPESWV/gfighter.jpg</image:loc>
      <image:title>Moon Breakers - Fighter Concept II</image:title>
      <image:caption>Keeping with the WWII aesthetic I was trying to cross it with something a little more Buck Rogers-esque.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948875592-R1JDRSCHNAZBYBT0PY23/carrier+%282%29.jpg</image:loc>
      <image:title>Moon Breakers - Carrier Concept</image:title>
      <image:caption>This rough sketch showed the first inkling of the final carrier design which ended up looking nothing like this.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948882267-85PAYH3R1BLVW9XUCOXQ/comparisons.jpg</image:loc>
      <image:title>Moon Breakers - Scale chart</image:title>
      <image:caption>One of the things I learned quickly is that establishing the scale of things in a space game is quite important.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948873157-ISUW2NR3417MB3C1BE05/Carrier.jpg</image:loc>
      <image:title>Moon Breakers - Carrier model</image:title>
      <image:caption>Before we had hired any artists I made this model in SketchUp so we could playtest launching from, and flying around, a full sized carrier.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948912296-L1UXB5EFB3JSH80P3OP2/sketch006.png</image:loc>
      <image:title>Moon Breakers - Level Sketch</image:title>
      <image:caption>I was playing with visual ideas here for our first map, the Broken Moon.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948948562-IFT993ZSCWIS4LT8GAF5/sketch005.png</image:loc>
      <image:title>Moon Breakers - Art Direction</image:title>
      <image:caption>This was my mockup for our eventual marquee banner we used on our store sites, blog and business cards. The final piece was done by our inestimable concept artist.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516949873010-PMQQWBK7T610H50YR7IU/New_moon_1_23_12.jpg</image:loc>
      <image:title>Moon Breakers - Screenshot</image:title>
      <image:caption>This screen grab shows the culmination of all these ideas.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516950833450-2ZPDZSML4Y89U7BRC068/Hangar_1_30_12.jpg</image:loc>
      <image:title>Moon Breakers - Store page</image:title>
      <image:caption>I built the in-game fiction, including store descriptions.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516950853234-I6NB1JUYQBHXN4PSHAA7/Mamba_Terry_01.jpg</image:loc>
      <image:title>Moon Breakers - Art Direction II</image:title>
      <image:caption>All our artists were remote so giving quick and clear feedback was essential.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516950874373-I61I4EJL25BLYES8OWP7/SSC_review.jpg</image:loc>
      <image:title>Moon Breakers - Early review</image:title>
      <image:caption>When Moon Breakers came out we had a small but dedicated community.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://edbyrne.work/work</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-01-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516867143616-TT25V6EJ1H37WC80G9R4/1400x560_Marquee+final.png</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948892721-F2UTSRLG9BA9SPL1EL66/ISB.jpg</image:loc>
      <image:title>Design - Initial Concept</image:title>
      <image:caption>This was my pitch for Moon Breakers - no design doc needed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948878436-ZYZFI2EZGN1Z17TRCNRS/cockpit.jpg</image:loc>
      <image:title>Design - Gameplay sketch</image:title>
      <image:caption>A rough concept of a first-person viewpoint.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948944627-6V40JDG81OIU3GOOMDES/MB_flow.png</image:loc>
      <image:title>Design - Game flow</image:title>
      <image:caption>My initial UI and gameplay architecture plan.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948906584-KQ7FY4ED58MLHNLNA1KJ/sketch004.png</image:loc>
      <image:title>Design - Gameplay loop.</image:title>
      <image:caption>A slightly more detailed sketch of the core loop.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948901877-G937HBU0R939VGUSP90B/MB_sketch2.png</image:loc>
      <image:title>Design - Level design sketch</image:title>
      <image:caption>Working out the general scale and gameplay elements for our first gametype, Carrier vs. Carrier.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948891128-VAZYCZL9O2OKNAYR6Z2J/MB_sketch.png</image:loc>
      <image:title>Design - Fighter concept I</image:title>
      <image:caption>I wanted our ships to have a WWII feel, so this was my first concept, based loosely on a P-38 Lightning.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948886774-GS3737CCT5S1FFBPESWV/gfighter.jpg</image:loc>
      <image:title>Design - Fighter Concept II</image:title>
      <image:caption>Keeping with the WWII aesthetic I was trying to cross it with something a little more Buck Rogers-esque.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948875592-R1JDRSCHNAZBYBT0PY23/carrier+%282%29.jpg</image:loc>
      <image:title>Design - Carrier Concept</image:title>
      <image:caption>This rough sketch showed the first inkling of the final carrier design which ended up looking nothing like this.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948882267-85PAYH3R1BLVW9XUCOXQ/comparisons.jpg</image:loc>
      <image:title>Design - Scale chart</image:title>
      <image:caption>One of the things I learned quickly is that establishing the scale of things in a space game is quite important.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948873157-ISUW2NR3417MB3C1BE05/Carrier.jpg</image:loc>
      <image:title>Design - Carrier model</image:title>
      <image:caption>Before we had hired any artists I made this model in SketchUp so we could playtest launching from, and flying around, a full sized carrier.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948912296-L1UXB5EFB3JSH80P3OP2/sketch006.png</image:loc>
      <image:title>Design - Level Sketch</image:title>
      <image:caption>I was playing with visual ideas here for our first map, the Broken Moon.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948948562-IFT993ZSCWIS4LT8GAF5/sketch005.png</image:loc>
      <image:title>Design - Art Direction</image:title>
      <image:caption>This was my mockup for our eventual marquee banner we used on our store sites, blog and business cards. The final piece was done by our inestimable concept artist.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516949873010-PMQQWBK7T610H50YR7IU/New_moon_1_23_12.jpg</image:loc>
      <image:title>Design - Screenshot</image:title>
      <image:caption>This screen grab shows the culmination of all these ideas.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516950833450-2ZPDZSML4Y89U7BRC068/Hangar_1_30_12.jpg</image:loc>
      <image:title>Design - Store page</image:title>
      <image:caption>I built the in-game fiction, including store descriptions.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516950853234-I6NB1JUYQBHXN4PSHAA7/Mamba_Terry_01.jpg</image:loc>
      <image:title>Design - Art Direction II</image:title>
      <image:caption>All our artists were remote so giving quick and clear feedback was essential.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516950874373-I61I4EJL25BLYES8OWP7/SSC_review.jpg</image:loc>
      <image:title>Design - Early review</image:title>
      <image:caption>When Moon Breakers came out we had a small but dedicated community.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517467048553-LXHV3XBXLPVQJTD5DRT1/Course+Flow.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>The initial user flow through the course, showing our first idea of gating content to ensure that parents would complete the first and most critical module. We later abandoned this idea.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517505960990-CYX3RVUZX49A9170NJAG/Script.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>A sample of our shooting script.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517461503808-Q4IQBXJRUV4XAKWSYGG5/Banner.png</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517541520046-5VU5NW4ZD6OOW2CVCS3R/PC_website_sketch.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>Rough concept work for our front-end web site/land page around CRAFT.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517467243325-RLSSIQ38T620KU7XCZLB/Module+Sequence.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>I made these UX storyboards to break down the lesson material we had into a linear set of lessons by the "Expert" presenter (E), acted sequences (A), and punctuated with interactive quizzes.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517542358664-OQNVZ5PE2Z8PEOMZPBQ1/PTC_logo_sketches.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>Logo Sketches</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517541695151-XS133OGB6LR0QEQV52BB/website_V8_overview_3.png</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517506065837-7COVEV0P166Z08J2NMGX/IMG_20150427_110803636_HDR.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>All our parent scenarios were shot on location around Seattle.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517508857285-D7R9KQR0B9H7T87R2ZLX/CO_illustrations_600w.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>Concept sketch for website illustration.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517542329819-S9AEAXM9GSI30GPKKUWX/UI_elements.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>Direction on how the interactive portions of our course would be built through three main components that would be flexible to handle multiple video sizes, platform settings and quiz setups.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517555737261-Z3IV82TXL5Q25E79XYGF/martac_banner.png</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519193136507-CT3R9YXKQHG042T2141T/character_editor.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>A wireframe layout for our new in-house character editor.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519192497325-QH76S313HEMXSIGN0NKT/character_occlusion.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>An example diagram showing how we deal with UI overlay and object transparency to deal with the fact that our game had a fixed orthogonal camera.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519192399510-ZE2AAB5X1HBKHI0DB7NH/AIflow.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>An early flowchart from the NPC design document, showing the internal decision making for a Support class character.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519193409111-UO30TPVMDW4VIJQAJEUZ/MarTac+M2+Base+Flow.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>A vertical state-by-state flow to illustrate the kind of events, resource flow, timers and player actions that would happen in a player's base during gameplay.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519192305186-DV507MEHYC489SMH577O/battle_map.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>The first concept of the "battle map" overworld that would represent every player's home base as well as story content and resources.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519192730831-N9R9T41AXL6VPARLDUBF/MarTac+Game+Overview.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>An illustration from a team presentation on the flow and drain of resources in our game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519195240952-ROQFZVHW4VIWQ1TVUNCL/Socom4FullDeploymentEdition.jpg</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519890322916-BSWFV2SZ1IKWCYNMK7N8/Character+relationships.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>An early character relationship graph to support the creation of SOCOM 4's five main characters, and the main script.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519890322818-6KK99G7G16497S3NFESI/Commander+AI+Flowchart.gif</image:loc>
      <image:title>Design</image:title>
      <image:caption>An early flowchart exploring how the squad-based AI would work.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519890325103-O86ABJ2ZX1GJKZGAFP8R/cover_objects.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>Some sketched ideas for destructible cover.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519890324303-TR3DTCNZ5LF52KWA5BSS/destroyed_objects.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>One of a series of thumbnail sketches around how to maintain object volumes while allowing for visual damage.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519890325875-3ZMN9NUQU5CTWN3MTZ94/Gorman_Ending_Top-down.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>Art and level direction for the final stage of SOCOM 4</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519890326923-D0JYSO6MTF33O0EKO91C/S4_Finale.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>Staging plans for SOCOM 4's final level including events and triggers.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519890326842-F7F0CAEFWYKC1DFKXTVC/s4_demo_concept_drawing_ed_comments.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>Feedback on environmental key art.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519890328007-IXJFHBXWZOD8ODQQ24O8/scan0001.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>Some sketches around driving head and body movement to show AI awareness states.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1528875731803-CB3FPVWUQ8K7TM1AA344/FTB_banner.png</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1528877354002-A0X2RSU791YU4IZKKT8V/top-down.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>Initial paper design of the Helicopter Base level in Fireteam Bravo 2.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1528877351504-YFSHSYTE9CN0AIIF4WBF/P7C_Airbase5.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>Whitebox model of the Helicopter Base map completed in SketchUp.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1528877352954-EZHOBOBQDMYF4QJKSWNS/Top-Down%281%29.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>Digital floor plan of the Abandoned City map from Fireteam Bravo 2.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1528877351926-QK30E9WO8244GK45N1LR/P7D_Border_Town3.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>SketchUp white box of the Abandoned City.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1528877352942-1BL6SPT9Q5QZ408M9R6J/Poppy_field_overhead.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>Paper layout of the Poppy Field/Opium Lab map from Fireteam Bravo 2.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529480423058-23VLZ8G7E1KI2ZHH8G21/Morocco_market_layout_PSP.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>Initial sketch of the Marketplace multi-player map from Fireteam Bravo.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529480833539-IQC0YACE2JB2XENO793K/Morocco_Market3.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>Whitebox of Marketplace map in sketchUp.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529480837157-QLIPAAFQ016H448WAD9J/Morocco_MarketSeals.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>Detail render for the level design document.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529480860928-1ZCZVLNET1GF5VOMPJIM/Chile4_prisonTopview.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>Whitebox of the Lockdown prison multi-player map from Fireteam Bravo.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529480861470-9CFSH77LN55YSK6PDJAL/Chile4_prisonsideb.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>Perspective render of the prison map.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529480866267-XIJTIOKPOFYSTDDSIWL0/Dynamic_mission_generation_flow_from_whiteboard_Ed.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>A whiteboard sketch of the design for procedurally-created “instant action” missions in Fireteam Bravo.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529480924708-V6G7XNQ3JJ4LFUTZPYQ2/Control_Options_Rough.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>Initial control scheme and UI for scheme selection and control adjustment in Fireteam Bravo.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530077594018-X0TWTGG6HMQPRLQ7J5PX/site_banner.png</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1534306092741-TLNGYKKSMH4MMR8EQ1HP/hp_thumbnails.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>A sheet of puzzle ideas for Harry Potter and the Prisoner of Azkaban.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1534306240812-978XOYJICE12VLZH1FL3/hp_flow.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>A rough level sketch during the first weeks of development.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079434005-N7IVEKTGPWGURQ84HQZ2/forestOverview.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>This is the top-down view of an early version of Care of Magical Creatures in the Unreal Editor. Lots of sight line-blocking twists and turns were needed to keep the framerate high.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079435202-0YW5F2SIORNMTTU317GQ/CoMC.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>A perspective view of the Care of Magical Creatures race track showing the zone boundaries.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079492279-0MVRQTJEFYTYFSIRR5J6/Shot00001.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>A relatively final shot of the Care of Magical Creatures track. I used tunnels, both man-made and natural, to link zones that hid geometry from the camera.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079492409-EU7F6VMOXPN2EIIFXS0B/Shot00012.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>The final checkpoint for the first race in Care of Magical Creatures - there were races each using a successively harder checkpoint layout.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079496484-X9JC4QUAE53O10Y09RPV/Shot00028.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>I turned more obstacles on for later races - such as the fallen trees that players would need to dive under or over.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079497363-04T16IULSN0LPT7QLDGJ/Shot00035.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>The Hogwarts main courtyard was one of the environments I tried hard to match the specs I’d been given from the film set.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079500310-LOHUOL3QCHB345NDL6FY/Shot00037.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>Despite how crude it looks now, we were able to achieve some stunning lighting and environmental design by using the latest version of Unreal.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079503214-1GMK3IXPFF0QEGOTVRMG/Shot00038.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>I had to build this small area to house the final cinematic of the game…</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079503767-7E3EUQOP117B2AG4SXUS/Shot00041.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>I got to design the more sinister levels in the game, such as the Expecto Patronum challenge, which suited me very well…</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079506866-QI9E46QPBGR49GPQWL7Z/Shot00046.png</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079510751-WZIKJCHAN7TFJSBG6X9G/Shot00058.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>The tower where Sirius was imprisoned was another envrionment I built by painstakingly converting the real-life measurement of the films miniature version of Hogwarts into Unreal’s 16u/foot dimensions.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079516026-7B4ISH7CLR7V87CDMLEG/Shot00066.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>I was able to sculpt hills for the opening cinematic environment in the latest verison of UnrealEd, which included a tiny version of the train to achieve the perspective we needed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079520164-KXNOFT58GRYY80NX73MZ/Shot00071.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>These pipes were highly influence by playing Silent Hill 2 at the time…</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531895995883-DWQAG2OAS1A4ZRDNJPEO/banner.jpg</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896522280-HRL4RCNYX0BKMJEFX4HO/CIA_plan.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>Original sketch of the CIA level. Amazingly, I was able to build it almost exactly as seen here without too much eventual revision.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896526736-RYB4NQUE1WBQ01VFDKVI/cia_plan_closeup.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>Detail of the CIA map.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896527730-JQXKL1UHKOVE8JP6HYJD/CIA_levelmap_1.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>after I had made paper sketches I re-mage them in Photoshop so I could put different information, including exact shadow placement and AI pathing, on different layers.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896567206-UIQNUCFM3PXIDEE7ROYI/SC_gameplay_mechanics.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>Sketches for how to teach the player specific moves and abilities in the training map.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896530951-NDXJI3RZBL9J605ST4CX/cia_plan1.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>An overview of an early-in-production version of the CIA level in the game editor.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896535361-6CXRVQHZO7WEEU8YMDT0/CIA_15.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>An early version of the CIA lobby with temp skybox assets.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896540084-IA8V77IOOLOCQD3FI2U8/CIA_16.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>First version of a break room. I put in break rooms and toilets to keep reminding the player it’s a real place.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896544912-R3GNMN77IBGLEB82DUV5/cia_8.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>First draught of the mainframe room in the CIA, after I’d received the placeholder model of the mainframe itself.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896558091-3KRHPO03W6CTN6T5I6VA/CIA_11.png</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896561226-OZFDIBQE6Q8C0S77B04B/CIA_13.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>This is the front of the CIA, based on photographic reference from the actual building.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896598836-E6R8OYC0NCDC160TIDLM/range.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>an unused part of the original training map, where players would learn to use the Sam’s firearms and gadgets in a “practice” environment.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531898549144-H30ZAUSVOW7KZYOX06IU/head1.jpg</image:loc>
      <image:title>Design</image:title>
      <image:caption>My first proposal sketch for Sam Fisher.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516952075924-VP8AT2EX11AR3807QM75/album+cover+provisional+final.jpg</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517556303923-HS2M0D4D7IE1U4XTK1O0/logo_square.jpg</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519197516633-R82F29NVFZFP2KTLYET5/SOCOM-4_PS3_US_ESRB.jpg</image:loc>
      <image:title>Design</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1528876977024-DY9EKFTW5JPHCUV87AAR/Section_screen.png</image:loc>
      <image:title>Design</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1528875633864-D8IBLBS2Z1KDSFYY4EOP/logo_square.png</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530081327780-P8GBJZCHV3ZK9OMLR9SR/cover_SC.png</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530076571792-UH20RCO4R003BH96H1TQ/Prisoner_of_Azkaban_PC_cover_PC.jpg</image:loc>
      <image:title>Design</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://edbyrne.work/art</loc>
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    <lastmod>2022-01-05</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529721453738-LY1NIMY0EQ3GZMEQ9HYU/Camera_sketchpad1.jpg</image:loc>
      <image:title>Concept Art</image:title>
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  </url>
  <url>
    <loc>https://edbyrne.work/postits</loc>
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    <lastmod>2018-08-15</lastmod>
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    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517459981226-R329HFP23SX3KI5YFRZE/screaming_thing_city_postit.jpg</image:loc>
      <image:title>Post-its</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517459977214-58AY779DGNPEQLPJYG9F/screaming_thing_fan_postit.jpg</image:loc>
      <image:title>Post-its</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517459993846-FVTFTV12OHTGJSVKSF26/screaming_thing_hatch_postit.jpg</image:loc>
      <image:title>Post-its</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517460002679-I7QFBX8TS5SQ7BSKZHF3/screaming_thing_in_the_box_postit.jpg</image:loc>
      <image:title>Post-its</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517460019300-BBC7X60P8FWWTLXL70LL/singing_bug_postit.jpg</image:loc>
      <image:title>Post-its</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517460024763-1YJXED897CWOZC9RHB5D/skull_postit.jpg</image:loc>
      <image:title>Post-its</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517460036505-KEXEALJTWDZXMMY6CFRI/tentacle_doughnut_postit.jpg</image:loc>
      <image:title>Post-its</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517460059544-EAY4AH7MN2D0KIHKPD1Y/terror_bean_postit.jpg</image:loc>
      <image:title>Post-its</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517460052970-MCLZOBA07TMIQKOJRXU6/viking_weapons_postit.jpg</image:loc>
      <image:title>Post-its</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://edbyrne.work/info</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-01-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519889973240-Z46W105QUDNT4D67LZS8/parts_of_painting.jpg</image:loc>
      <image:title>Info</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519889203322-M8GW2G1E7AZP1ZCFGRZL/comms_pillar.jpg</image:loc>
      <image:title>Info</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519802362077-TQSMDYV9DLOIXLNHTO26/Ed_and_shoulders.jpg</image:loc>
      <image:title>Info</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://edbyrne.work/socom-4</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-03-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519890322916-BSWFV2SZ1IKWCYNMK7N8/Character+relationships.jpg</image:loc>
      <image:title>SOCOM 4</image:title>
      <image:caption>An early character relationship graph to support the creation of SOCOM 4's five main characters, and the main script.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519890322916-BSWFV2SZ1IKWCYNMK7N8/Character+relationships.jpg</image:loc>
      <image:title>SOCOM 4</image:title>
      <image:caption>An early character relationship graph to support the creation of SOCOM 4's five main characters, and the main script.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519890322818-6KK99G7G16497S3NFESI/Commander+AI+Flowchart.gif</image:loc>
      <image:title>SOCOM 4</image:title>
      <image:caption>An early flowchart exploring how the squad-based AI would work.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519890325103-O86ABJ2ZX1GJKZGAFP8R/cover_objects.jpg</image:loc>
      <image:title>SOCOM 4</image:title>
      <image:caption>Some sketched ideas for destructible cover.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519890324303-TR3DTCNZ5LF52KWA5BSS/destroyed_objects.jpg</image:loc>
      <image:title>SOCOM 4</image:title>
      <image:caption>One of a series of thumbnail sketches around how to maintain object volumes while allowing for visual damage.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519890325875-3ZMN9NUQU5CTWN3MTZ94/Gorman_Ending_Top-down.jpg</image:loc>
      <image:title>SOCOM 4</image:title>
      <image:caption>Art and level direction for the final stage of SOCOM 4</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519890326923-D0JYSO6MTF33O0EKO91C/S4_Finale.jpg</image:loc>
      <image:title>SOCOM 4</image:title>
      <image:caption>Staging plans for SOCOM 4's final level including events and triggers.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519890326842-F7F0CAEFWYKC1DFKXTVC/s4_demo_concept_drawing_ed_comments.jpg</image:loc>
      <image:title>SOCOM 4</image:title>
      <image:caption>Feedback on environmental key art.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519890328007-IXJFHBXWZOD8ODQQ24O8/scan0001.jpg</image:loc>
      <image:title>SOCOM 4</image:title>
      <image:caption>Some sketches around driving head and body movement to show AI awareness states.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://edbyrne.work/new-gallery</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-06-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1528877354002-A0X2RSU791YU4IZKKT8V/top-down.jpg</image:loc>
      <image:title>SOCOM: Fireteam Bravo 1 &amp; 2</image:title>
      <image:caption>Initial paper design of the Helicopter Base level in Fireteam Bravo 2.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1528877354002-A0X2RSU791YU4IZKKT8V/top-down.jpg</image:loc>
      <image:title>SOCOM: Fireteam Bravo 1 &amp; 2</image:title>
      <image:caption>Initial paper design of the Helicopter Base level in Fireteam Bravo 2.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1528877351504-YFSHSYTE9CN0AIIF4WBF/P7C_Airbase5.jpg</image:loc>
      <image:title>SOCOM: Fireteam Bravo 1 &amp; 2</image:title>
      <image:caption>Whitebox model of the Helicopter Base map completed in SketchUp.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1528877352954-EZHOBOBQDMYF4QJKSWNS/Top-Down%281%29.jpg</image:loc>
      <image:title>SOCOM: Fireteam Bravo 1 &amp; 2</image:title>
      <image:caption>Digital floor plan of the Abandoned City map from Fireteam Bravo 2.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1528877351926-QK30E9WO8244GK45N1LR/P7D_Border_Town3.jpg</image:loc>
      <image:title>SOCOM: Fireteam Bravo 1 &amp; 2</image:title>
      <image:caption>SketchUp white box of the Abandoned City.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1528877352942-1BL6SPT9Q5QZ408M9R6J/Poppy_field_overhead.jpg</image:loc>
      <image:title>SOCOM: Fireteam Bravo 1 &amp; 2</image:title>
      <image:caption>Paper layout of the Poppy Field/Opium Lab map from Fireteam Bravo 2.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529480423058-23VLZ8G7E1KI2ZHH8G21/Morocco_market_layout_PSP.jpg</image:loc>
      <image:title>SOCOM: Fireteam Bravo 1 &amp; 2</image:title>
      <image:caption>Initial sketch of the Marketplace multi-player map from Fireteam Bravo.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529480833539-IQC0YACE2JB2XENO793K/Morocco_Market3.jpg</image:loc>
      <image:title>SOCOM: Fireteam Bravo 1 &amp; 2</image:title>
      <image:caption>Whitebox of Marketplace map in sketchUp.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529480837157-QLIPAAFQ016H448WAD9J/Morocco_MarketSeals.jpg</image:loc>
      <image:title>SOCOM: Fireteam Bravo 1 &amp; 2</image:title>
      <image:caption>Detail render for the level design document.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529480860928-1ZCZVLNET1GF5VOMPJIM/Chile4_prisonTopview.jpg</image:loc>
      <image:title>SOCOM: Fireteam Bravo 1 &amp; 2</image:title>
      <image:caption>Whitebox of the Lockdown prison multi-player map from Fireteam Bravo.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529480861470-9CFSH77LN55YSK6PDJAL/Chile4_prisonsideb.jpg</image:loc>
      <image:title>SOCOM: Fireteam Bravo 1 &amp; 2</image:title>
      <image:caption>Perspective render of the prison map.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529480866267-XIJTIOKPOFYSTDDSIWL0/Dynamic_mission_generation_flow_from_whiteboard_Ed.jpg</image:loc>
      <image:title>SOCOM: Fireteam Bravo 1 &amp; 2</image:title>
      <image:caption>A whiteboard sketch of the design for procedurally-created “instant action” missions in Fireteam Bravo.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529480924708-V6G7XNQ3JJ4LFUTZPYQ2/Control_Options_Rough.png</image:loc>
      <image:title>SOCOM: Fireteam Bravo 1 &amp; 2</image:title>
      <image:caption>Initial control scheme and UI for scheme selection and control adjustment in Fireteam Bravo.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://edbyrne.work/harry-potter-and-the-prisoner-of-azkaban</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-08-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1534306092741-TLNGYKKSMH4MMR8EQ1HP/hp_thumbnails.jpg</image:loc>
      <image:title>Harry Potter and the Prisoner of Azkaban</image:title>
      <image:caption>A sheet of puzzle ideas for Harry Potter and the Prisoner of Azkaban.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1534306092741-TLNGYKKSMH4MMR8EQ1HP/hp_thumbnails.jpg</image:loc>
      <image:title>Harry Potter and the Prisoner of Azkaban</image:title>
      <image:caption>A sheet of puzzle ideas for Harry Potter and the Prisoner of Azkaban.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1534306240812-978XOYJICE12VLZH1FL3/hp_flow.jpg</image:loc>
      <image:title>Harry Potter and the Prisoner of Azkaban</image:title>
      <image:caption>A rough level sketch during the first weeks of development.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079434005-N7IVEKTGPWGURQ84HQZ2/forestOverview.png</image:loc>
      <image:title>Harry Potter and the Prisoner of Azkaban</image:title>
      <image:caption>This is the top-down view of an early version of Care of Magical Creatures in the Unreal Editor. Lots of sight line-blocking twists and turns were needed to keep the framerate high.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079435202-0YW5F2SIORNMTTU317GQ/CoMC.png</image:loc>
      <image:title>Harry Potter and the Prisoner of Azkaban</image:title>
      <image:caption>A perspective view of the Care of Magical Creatures race track showing the zone boundaries.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079492279-0MVRQTJEFYTYFSIRR5J6/Shot00001.png</image:loc>
      <image:title>Harry Potter and the Prisoner of Azkaban</image:title>
      <image:caption>A relatively final shot of the Care of Magical Creatures track. I used tunnels, both man-made and natural, to link zones that hid geometry from the camera.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079492409-EU7F6VMOXPN2EIIFXS0B/Shot00012.png</image:loc>
      <image:title>Harry Potter and the Prisoner of Azkaban</image:title>
      <image:caption>The final checkpoint for the first race in Care of Magical Creatures - there were races each using a successively harder checkpoint layout.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079496484-X9JC4QUAE53O10Y09RPV/Shot00028.png</image:loc>
      <image:title>Harry Potter and the Prisoner of Azkaban</image:title>
      <image:caption>I turned more obstacles on for later races - such as the fallen trees that players would need to dive under or over.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079497363-04T16IULSN0LPT7QLDGJ/Shot00035.png</image:loc>
      <image:title>Harry Potter and the Prisoner of Azkaban</image:title>
      <image:caption>The Hogwarts main courtyard was one of the environments I tried hard to match the specs I’d been given from the film set.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079500310-LOHUOL3QCHB345NDL6FY/Shot00037.png</image:loc>
      <image:title>Harry Potter and the Prisoner of Azkaban</image:title>
      <image:caption>Despite how crude it looks now, we were able to achieve some stunning lighting and environmental design by using the latest version of Unreal.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079503214-1GMK3IXPFF0QEGOTVRMG/Shot00038.png</image:loc>
      <image:title>Harry Potter and the Prisoner of Azkaban</image:title>
      <image:caption>I had to build this small area to house the final cinematic of the game…</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079503767-7E3EUQOP117B2AG4SXUS/Shot00041.png</image:loc>
      <image:title>Harry Potter and the Prisoner of Azkaban</image:title>
      <image:caption>I got to design the more sinister levels in the game, such as the Expecto Patronum challenge, which suited me very well…</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079506866-QI9E46QPBGR49GPQWL7Z/Shot00046.png</image:loc>
      <image:title>Harry Potter and the Prisoner of Azkaban</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079510751-WZIKJCHAN7TFJSBG6X9G/Shot00058.png</image:loc>
      <image:title>Harry Potter and the Prisoner of Azkaban</image:title>
      <image:caption>The tower where Sirius was imprisoned was another envrionment I built by painstakingly converting the real-life measurement of the films miniature version of Hogwarts into Unreal’s 16u/foot dimensions.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079516026-7B4ISH7CLR7V87CDMLEG/Shot00066.png</image:loc>
      <image:title>Harry Potter and the Prisoner of Azkaban</image:title>
      <image:caption>I was able to sculpt hills for the opening cinematic environment in the latest verison of UnrealEd, which included a tiny version of the train to achieve the perspective we needed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079520164-KXNOFT58GRYY80NX73MZ/Shot00071.png</image:loc>
      <image:title>Harry Potter and the Prisoner of Azkaban</image:title>
      <image:caption>These pipes were highly influence by playing Silent Hill 2 at the time…</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://edbyrne.work/concepts</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-06-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529481558712-DN78JPXL0CF94YGX0KG6/Camera_sketchpad1.jpg</image:loc>
      <image:title>Concepts</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529481558712-DN78JPXL0CF94YGX0KG6/Camera_sketchpad1.jpg</image:loc>
      <image:title>Concepts</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529481558773-0IKDDQGOBVDB13S14ZSU/Camera_sketchpad2.jpg</image:loc>
      <image:title>Concepts</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529481639073-FANZVXWTXXOCHB57MVBZ/Heavyturret.png</image:loc>
      <image:title>Concepts</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529481638868-G866KR819YJGTYL7OA87/Painmill.png</image:loc>
      <image:title>Concepts</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529481640523-5C3EXD103K3CYT0BS47V/Pistols.png</image:loc>
      <image:title>Concepts</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529481639983-H2YWM2OX5PE1M26NBJ6T/Portable_turret.png</image:loc>
      <image:title>Concepts</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://edbyrne.work/splinter-cell</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-08-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896522280-HRL4RCNYX0BKMJEFX4HO/CIA_plan.png</image:loc>
      <image:title>Splinter Cell</image:title>
      <image:caption>Original sketch of the CIA level. Amazingly, I was able to build it almost exactly as seen here without too much eventual revision.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896522280-HRL4RCNYX0BKMJEFX4HO/CIA_plan.png</image:loc>
      <image:title>Splinter Cell</image:title>
      <image:caption>Original sketch of the CIA level. Amazingly, I was able to build it almost exactly as seen here without too much eventual revision.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896526736-RYB4NQUE1WBQ01VFDKVI/cia_plan_closeup.png</image:loc>
      <image:title>Splinter Cell</image:title>
      <image:caption>Detail of the CIA map.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896527730-JQXKL1UHKOVE8JP6HYJD/CIA_levelmap_1.jpg</image:loc>
      <image:title>Splinter Cell</image:title>
      <image:caption>after I had made paper sketches I re-mage them in Photoshop so I could put different information, including exact shadow placement and AI pathing, on different layers.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896567206-UIQNUCFM3PXIDEE7ROYI/SC_gameplay_mechanics.png</image:loc>
      <image:title>Splinter Cell</image:title>
      <image:caption>Sketches for how to teach the player specific moves and abilities in the training map.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896530951-NDXJI3RZBL9J605ST4CX/cia_plan1.png</image:loc>
      <image:title>Splinter Cell</image:title>
      <image:caption>An overview of an early-in-production version of the CIA level in the game editor.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896535361-6CXRVQHZO7WEEU8YMDT0/CIA_15.png</image:loc>
      <image:title>Splinter Cell</image:title>
      <image:caption>An early version of the CIA lobby with temp skybox assets.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896540084-IA8V77IOOLOCQD3FI2U8/CIA_16.png</image:loc>
      <image:title>Splinter Cell</image:title>
      <image:caption>First version of a break room. I put in break rooms and toilets to keep reminding the player it’s a real place.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896544912-R3GNMN77IBGLEB82DUV5/cia_8.png</image:loc>
      <image:title>Splinter Cell</image:title>
      <image:caption>First draught of the mainframe room in the CIA, after I’d received the placeholder model of the mainframe itself.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896558091-3KRHPO03W6CTN6T5I6VA/CIA_11.png</image:loc>
      <image:title>Splinter Cell</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896561226-OZFDIBQE6Q8C0S77B04B/CIA_13.png</image:loc>
      <image:title>Splinter Cell</image:title>
      <image:caption>This is the front of the CIA, based on photographic reference from the actual building.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896598836-E6R8OYC0NCDC160TIDLM/range.png</image:loc>
      <image:title>Splinter Cell</image:title>
      <image:caption>an unused part of the original training map, where players would learn to use the Sam’s firearms and gadgets in a “practice” environment.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531898549144-H30ZAUSVOW7KZYOX06IU/head1.jpg</image:loc>
      <image:title>Splinter Cell</image:title>
      <image:caption>My first proposal sketch for Sam Fisher.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://edbyrne.work/temp-home</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2018-08-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517554643406-D8CVVLN928TNAQWGJLTO/home_banner.png</image:loc>
      <image:title>Home - Hi, I'm Ed.</image:title>
      <image:caption>I make games, as well as other cool, weird and useful things.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://edbyrne.work/writing-and-lectures</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-10-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1534309767565-LPC13DA9NCA57AFIY931/GLD.jpg</image:loc>
      <image:title>Writing &amp; Lectures</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1534313723488-J3OBB93RL9I7OEFFHDNB/speakers.jpg</image:loc>
      <image:title>Writing &amp; Lectures</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://edbyrne.work/artwork</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-01-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1641358484686-GBCOWVJ5IR1U85G2EGYQ/screen+capture+of+site.jpg</image:loc>
      <image:title>Artwork</image:title>
    </image:image>
  </url>
</urlset>

