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  <url>
    <loc>https://edbyrne.work/work</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-01-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516867143616-TT25V6EJ1H37WC80G9R4/1400x560_Marquee+final.png</image:loc>
      <image:title>Design Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948892721-F2UTSRLG9BA9SPL1EL66/ISB.jpg</image:loc>
      <image:title>Design Work - Initial Concept</image:title>
      <image:caption>This was my pitch for Moon Breakers - no design doc needed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948878436-ZYZFI2EZGN1Z17TRCNRS/cockpit.jpg</image:loc>
      <image:title>Design Work - Gameplay sketch</image:title>
      <image:caption>A rough concept of a first-person viewpoint.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948944627-6V40JDG81OIU3GOOMDES/MB_flow.png</image:loc>
      <image:title>Design Work - Game flow</image:title>
      <image:caption>My initial UI and gameplay architecture plan.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948906584-KQ7FY4ED58MLHNLNA1KJ/sketch004.png</image:loc>
      <image:title>Design Work - Gameplay loop.</image:title>
      <image:caption>A slightly more detailed sketch of the core loop.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948901877-G937HBU0R939VGUSP90B/MB_sketch2.png</image:loc>
      <image:title>Design Work - Level design sketch</image:title>
      <image:caption>Working out the general scale and gameplay elements for our first gametype, Carrier vs. Carrier.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948891128-VAZYCZL9O2OKNAYR6Z2J/MB_sketch.png</image:loc>
      <image:title>Design Work - Fighter concept I</image:title>
      <image:caption>I wanted our ships to have a WWII feel, so this was my first concept, based loosely on a P-38 Lightning.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948886774-GS3737CCT5S1FFBPESWV/gfighter.jpg</image:loc>
      <image:title>Design Work - Fighter Concept II</image:title>
      <image:caption>Keeping with the WWII aesthetic I was trying to cross it with something a little more Buck Rogers-esque.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948875592-R1JDRSCHNAZBYBT0PY23/carrier+%282%29.jpg</image:loc>
      <image:title>Design Work - Carrier Concept</image:title>
      <image:caption>This rough sketch showed the first inkling of the final carrier design which ended up looking nothing like this.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948882267-85PAYH3R1BLVW9XUCOXQ/comparisons.jpg</image:loc>
      <image:title>Design Work - Scale chart</image:title>
      <image:caption>One of the things I learned quickly is that establishing the scale of things in a space game is quite important.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948873157-ISUW2NR3417MB3C1BE05/Carrier.jpg</image:loc>
      <image:title>Design Work - Carrier model</image:title>
      <image:caption>Before we had hired any artists I made this model in SketchUp so we could playtest launching from, and flying around, a full sized carrier.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948912296-L1UXB5EFB3JSH80P3OP2/sketch006.png</image:loc>
      <image:title>Design Work - Level Sketch</image:title>
      <image:caption>I was playing with visual ideas here for our first map, the Broken Moon.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516948948562-IFT993ZSCWIS4LT8GAF5/sketch005.png</image:loc>
      <image:title>Design Work - Art Direction</image:title>
      <image:caption>This was my mockup for our eventual marquee banner we used on our store sites, blog and business cards. The final piece was done by our inestimable concept artist.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516949873010-PMQQWBK7T610H50YR7IU/New_moon_1_23_12.jpg</image:loc>
      <image:title>Design Work - Screenshot</image:title>
      <image:caption>This screen grab shows the culmination of all these ideas.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516950833450-2ZPDZSML4Y89U7BRC068/Hangar_1_30_12.jpg</image:loc>
      <image:title>Design Work - Store page</image:title>
      <image:caption>I built the in-game fiction, including store descriptions.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516950853234-I6NB1JUYQBHXN4PSHAA7/Mamba_Terry_01.jpg</image:loc>
      <image:title>Design Work - Art Direction II</image:title>
      <image:caption>All our artists were remote so giving quick and clear feedback was essential.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516950874373-I61I4EJL25BLYES8OWP7/SSC_review.jpg</image:loc>
      <image:title>Design Work - Early review</image:title>
      <image:caption>When Moon Breakers came out we had a small but dedicated community.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517467048553-LXHV3XBXLPVQJTD5DRT1/Course+Flow.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>The initial user flow through the course, showing our first idea of gating content to ensure that parents would complete the first and most critical module. We later abandoned this idea.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517505960990-CYX3RVUZX49A9170NJAG/Script.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>A sample of our shooting script.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517461503808-Q4IQBXJRUV4XAKWSYGG5/Banner.png</image:loc>
      <image:title>Design Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517541520046-5VU5NW4ZD6OOW2CVCS3R/PC_website_sketch.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>Rough concept work for our front-end web site/land page around CRAFT.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517467243325-RLSSIQ38T620KU7XCZLB/Module+Sequence.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>I made these UX storyboards to break down the lesson material we had into a linear set of lessons by the "Expert" presenter (E), acted sequences (A), and punctuated with interactive quizzes.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517542358664-OQNVZ5PE2Z8PEOMZPBQ1/PTC_logo_sketches.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>Logo Sketches</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517541695151-XS133OGB6LR0QEQV52BB/website_V8_overview_3.png</image:loc>
      <image:title>Design Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517506065837-7COVEV0P166Z08J2NMGX/IMG_20150427_110803636_HDR.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>All our parent scenarios were shot on location around Seattle.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517508857285-D7R9KQR0B9H7T87R2ZLX/CO_illustrations_600w.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>Concept sketch for website illustration.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517542329819-S9AEAXM9GSI30GPKKUWX/UI_elements.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>Direction on how the interactive portions of our course would be built through three main components that would be flexible to handle multiple video sizes, platform settings and quiz setups.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517555737261-Z3IV82TXL5Q25E79XYGF/martac_banner.png</image:loc>
      <image:title>Design Work</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519193136507-CT3R9YXKQHG042T2141T/character_editor.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>A wireframe layout for our new in-house character editor.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519192497325-QH76S313HEMXSIGN0NKT/character_occlusion.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>An example diagram showing how we deal with UI overlay and object transparency to deal with the fact that our game had a fixed orthogonal camera.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519192399510-ZE2AAB5X1HBKHI0DB7NH/AIflow.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>An early flowchart from the NPC design document, showing the internal decision making for a Support class character.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519193409111-UO30TPVMDW4VIJQAJEUZ/MarTac+M2+Base+Flow.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>A vertical state-by-state flow to illustrate the kind of events, resource flow, timers and player actions that would happen in a player's base during gameplay.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519192305186-DV507MEHYC489SMH577O/battle_map.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>The first concept of the "battle map" overworld that would represent every player's home base as well as story content and resources.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519192730831-N9R9T41AXL6VPARLDUBF/MarTac+Game+Overview.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>An illustration from a team presentation on the flow and drain of resources in our game.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519195240952-ROQFZVHW4VIWQ1TVUNCL/Socom4FullDeploymentEdition.jpg</image:loc>
      <image:title>Design Work</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519890322916-BSWFV2SZ1IKWCYNMK7N8/Character+relationships.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>An early character relationship graph to support the creation of SOCOM 4's five main characters, and the main script.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519890322818-6KK99G7G16497S3NFESI/Commander+AI+Flowchart.gif</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>An early flowchart exploring how the squad-based AI would work.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519890325103-O86ABJ2ZX1GJKZGAFP8R/cover_objects.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>Some sketched ideas for destructible cover.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519890324303-TR3DTCNZ5LF52KWA5BSS/destroyed_objects.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>One of a series of thumbnail sketches around how to maintain object volumes while allowing for visual damage.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519890325875-3ZMN9NUQU5CTWN3MTZ94/Gorman_Ending_Top-down.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>Art and level direction for the final stage of SOCOM 4</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519890326923-D0JYSO6MTF33O0EKO91C/S4_Finale.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>Staging plans for SOCOM 4's final level including events and triggers.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519890326842-F7F0CAEFWYKC1DFKXTVC/s4_demo_concept_drawing_ed_comments.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>Feedback on environmental key art.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519890328007-IXJFHBXWZOD8ODQQ24O8/scan0001.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>Some sketches around driving head and body movement to show AI awareness states.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1528875731803-CB3FPVWUQ8K7TM1AA344/FTB_banner.png</image:loc>
      <image:title>Design Work</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1528877354002-A0X2RSU791YU4IZKKT8V/top-down.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>Initial paper design of the Helicopter Base level in Fireteam Bravo 2.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1528877351504-YFSHSYTE9CN0AIIF4WBF/P7C_Airbase5.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>Whitebox model of the Helicopter Base map completed in SketchUp.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1528877352954-EZHOBOBQDMYF4QJKSWNS/Top-Down%281%29.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>Digital floor plan of the Abandoned City map from Fireteam Bravo 2.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1528877351926-QK30E9WO8244GK45N1LR/P7D_Border_Town3.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>SketchUp white box of the Abandoned City.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1528877352942-1BL6SPT9Q5QZ408M9R6J/Poppy_field_overhead.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>Paper layout of the Poppy Field/Opium Lab map from Fireteam Bravo 2.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529480423058-23VLZ8G7E1KI2ZHH8G21/Morocco_market_layout_PSP.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>Initial sketch of the Marketplace multi-player map from Fireteam Bravo.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529480833539-IQC0YACE2JB2XENO793K/Morocco_Market3.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>Whitebox of Marketplace map in sketchUp.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529480837157-QLIPAAFQ016H448WAD9J/Morocco_MarketSeals.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>Detail render for the level design document.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529480860928-1ZCZVLNET1GF5VOMPJIM/Chile4_prisonTopview.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>Whitebox of the Lockdown prison multi-player map from Fireteam Bravo.</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529480861470-9CFSH77LN55YSK6PDJAL/Chile4_prisonsideb.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>Perspective render of the prison map.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529480866267-XIJTIOKPOFYSTDDSIWL0/Dynamic_mission_generation_flow_from_whiteboard_Ed.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>A whiteboard sketch of the design for procedurally-created “instant action” missions in Fireteam Bravo.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529480924708-V6G7XNQ3JJ4LFUTZPYQ2/Control_Options_Rough.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>Initial control scheme and UI for scheme selection and control adjustment in Fireteam Bravo.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530077594018-X0TWTGG6HMQPRLQ7J5PX/site_banner.png</image:loc>
      <image:title>Design Work</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1534306092741-TLNGYKKSMH4MMR8EQ1HP/hp_thumbnails.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>A sheet of puzzle ideas for Harry Potter and the Prisoner of Azkaban.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1534306240812-978XOYJICE12VLZH1FL3/hp_flow.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>A rough level sketch during the first weeks of development.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079434005-N7IVEKTGPWGURQ84HQZ2/forestOverview.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>This is the top-down view of an early version of Care of Magical Creatures in the Unreal Editor. Lots of sight line-blocking twists and turns were needed to keep the framerate high.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079435202-0YW5F2SIORNMTTU317GQ/CoMC.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>A perspective view of the Care of Magical Creatures race track showing the zone boundaries.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079492279-0MVRQTJEFYTYFSIRR5J6/Shot00001.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>A relatively final shot of the Care of Magical Creatures track. I used tunnels, both man-made and natural, to link zones that hid geometry from the camera.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079492409-EU7F6VMOXPN2EIIFXS0B/Shot00012.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>The final checkpoint for the first race in Care of Magical Creatures - there were races each using a successively harder checkpoint layout.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079496484-X9JC4QUAE53O10Y09RPV/Shot00028.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>I turned more obstacles on for later races - such as the fallen trees that players would need to dive under or over.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079497363-04T16IULSN0LPT7QLDGJ/Shot00035.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>The Hogwarts main courtyard was one of the environments I tried hard to match the specs I’d been given from the film set.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079500310-LOHUOL3QCHB345NDL6FY/Shot00037.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>Despite how crude it looks now, we were able to achieve some stunning lighting and environmental design by using the latest version of Unreal.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079503214-1GMK3IXPFF0QEGOTVRMG/Shot00038.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>I had to build this small area to house the final cinematic of the game…</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079503767-7E3EUQOP117B2AG4SXUS/Shot00041.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>I got to design the more sinister levels in the game, such as the Expecto Patronum challenge, which suited me very well…</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079506866-QI9E46QPBGR49GPQWL7Z/Shot00046.png</image:loc>
      <image:title>Design Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079510751-WZIKJCHAN7TFJSBG6X9G/Shot00058.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>The tower where Sirius was imprisoned was another envrionment I built by painstakingly converting the real-life measurement of the films miniature version of Hogwarts into Unreal’s 16u/foot dimensions.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079516026-7B4ISH7CLR7V87CDMLEG/Shot00066.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>I was able to sculpt hills for the opening cinematic environment in the latest verison of UnrealEd, which included a tiny version of the train to achieve the perspective we needed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530079520164-KXNOFT58GRYY80NX73MZ/Shot00071.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>These pipes were highly influence by playing Silent Hill 2 at the time…</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531895995883-DWQAG2OAS1A4ZRDNJPEO/banner.jpg</image:loc>
      <image:title>Design Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896522280-HRL4RCNYX0BKMJEFX4HO/CIA_plan.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>Original sketch of the CIA level. Amazingly, I was able to build it almost exactly as seen here without too much eventual revision.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896526736-RYB4NQUE1WBQ01VFDKVI/cia_plan_closeup.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>Detail of the CIA map.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896527730-JQXKL1UHKOVE8JP6HYJD/CIA_levelmap_1.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>after I had made paper sketches I re-mage them in Photoshop so I could put different information, including exact shadow placement and AI pathing, on different layers.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896567206-UIQNUCFM3PXIDEE7ROYI/SC_gameplay_mechanics.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>Sketches for how to teach the player specific moves and abilities in the training map.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896530951-NDXJI3RZBL9J605ST4CX/cia_plan1.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>An overview of an early-in-production version of the CIA level in the game editor.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896535361-6CXRVQHZO7WEEU8YMDT0/CIA_15.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>An early version of the CIA lobby with temp skybox assets.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896540084-IA8V77IOOLOCQD3FI2U8/CIA_16.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>First version of a break room. I put in break rooms and toilets to keep reminding the player it’s a real place.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896544912-R3GNMN77IBGLEB82DUV5/cia_8.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>First draught of the mainframe room in the CIA, after I’d received the placeholder model of the mainframe itself.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896558091-3KRHPO03W6CTN6T5I6VA/CIA_11.png</image:loc>
      <image:title>Design Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896561226-OZFDIBQE6Q8C0S77B04B/CIA_13.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>This is the front of the CIA, based on photographic reference from the actual building.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531896598836-E6R8OYC0NCDC160TIDLM/range.png</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>an unused part of the original training map, where players would learn to use the Sam’s firearms and gadgets in a “practice” environment.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1531898549144-H30ZAUSVOW7KZYOX06IU/head1.jpg</image:loc>
      <image:title>Design Work</image:title>
      <image:caption>My first proposal sketch for Sam Fisher.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/7d44b804-a65e-4563-92e7-9c6354ec59c3/mag_header.png</image:loc>
      <image:title>Design Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1730493576338-QHG4ZYQGQKYS3LVAEOJL/Forza1a.jpg</image:loc>
      <image:title>Design Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1730493576455-S2T1Y43TJA01TKGTRQGM/Forza2a.jpg</image:loc>
      <image:title>Design Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1730493577699-3F6FN1UY28TAOK7ZE745/Forza3.jpg</image:loc>
      <image:title>Design Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1730493577942-2RGOV3DTWW2FDP04D1WX/forza4.jpg</image:loc>
      <image:title>Design Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/183616e8-87fc-448c-afc0-96e9abc691ff/forza_header.png</image:loc>
      <image:title>Design Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/0c4e9ad6-110a-463b-9319-3cf3dd0c18e7/marathon_header.png</image:loc>
      <image:title>Design Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/578d9d5f-601e-4cc9-b449-e622923b9bb9/Nick_playing_gameshow.png</image:loc>
      <image:title>Design Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1516952075924-VP8AT2EX11AR3807QM75/album+cover+provisional+final.jpg</image:loc>
      <image:title>Design Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517556303923-HS2M0D4D7IE1U4XTK1O0/logo_square.jpg</image:loc>
      <image:title>Design Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519197516633-R82F29NVFZFP2KTLYET5/SOCOM-4_PS3_US_ESRB.jpg</image:loc>
      <image:title>Design Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1528875633864-D8IBLBS2Z1KDSFYY4EOP/logo_square.png</image:loc>
      <image:title>Design Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1528876977024-DY9EKFTW5JPHCUV87AAR/Section_screen.png</image:loc>
      <image:title>Design Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530076571792-UH20RCO4R003BH96H1TQ/Prisoner_of_Azkaban_PC_cover_PC.jpg</image:loc>
      <image:title>Design Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1530081327780-P8GBJZCHV3ZK9OMLR9SR/cover_SC.png</image:loc>
      <image:title>Design Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1730446703732-XKYP272OJLMD2KGVM6OC/MAG_cover_480x480.png</image:loc>
      <image:title>Design Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1730480850112-5KO0MWTWQNWHHDPMKI0D/forza_square.png</image:loc>
      <image:title>Design Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1730497393938-9K3E7T1R9YXIJMH0X318/marathon.png</image:loc>
      <image:title>Design Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/40b06627-d6e4-47a5-85f7-d0d141646ee9/UEFN_Thumbnail.png</image:loc>
      <image:title>Design Work</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://edbyrne.work/art</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-07-13</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1529721453738-LY1NIMY0EQ3GZMEQ9HYU/Camera_sketchpad1.jpg</image:loc>
      <image:title>Concept Art</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://edbyrne.work/info</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-07-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519802362077-TQSMDYV9DLOIXLNHTO26/Ed_and_shoulders.jpg</image:loc>
      <image:title>Info</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519889203322-M8GW2G1E7AZP1ZCFGRZL/comms_pillar.jpg</image:loc>
      <image:title>Info</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1519889973240-Z46W105QUDNT4D67LZS8/parts_of_painting.jpg</image:loc>
      <image:title>Info</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://edbyrne.work/temp-home</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2018-08-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1517554643406-D8CVVLN928TNAQWGJLTO/home_banner.png</image:loc>
      <image:title>Home - Hi, I'm Ed.</image:title>
      <image:caption>I make games, as well as other cool, weird and useful things.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://edbyrne.work/writing-and-lectures</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-10-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1534309767565-LPC13DA9NCA57AFIY931/GLD.jpg</image:loc>
      <image:title>Writing &amp; Lectures</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1534313723488-J3OBB93RL9I7OEFFHDNB/speakers.jpg</image:loc>
      <image:title>Writing &amp; Lectures</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://edbyrne.work/artwork</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-01-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1641358484686-GBCOWVJ5IR1U85G2EGYQ/screen+capture+of+site.jpg</image:loc>
      <image:title>Artwork</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://edbyrne.work/design-services</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-01-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a5eee32b078695fbb2df51c/1e490c69-625e-4d69-9a82-f361e7e01ae2/PXL_20211115_201244172.MP%7E2.jpg</image:loc>
      <image:title>Services</image:title>
      <image:caption>Hi, I’m Ed Byrne, a game designer who loves to work with individuals and teams to solve creative problems.  Since 1999 I have been a level and game designer, director and manager for over thirteen published titles (and many more that never were)</image:caption>
    </image:image>
  </url>
</urlset>

