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An early character relationship graph to support the creation of SOCOM 4's five main characters, and the main script.
An early flowchart exploring how the squad-based AI would work.
Some sketched ideas for destructible cover.
One of a series of thumbnail sketches around how to maintain object volumes while allowing for visual damage.
Art and level direction for the final stage of SOCOM 4
Staging plans for SOCOM 4's final level including events and triggers.
Feedback on environmental key art.
Some sketches around driving head and body movement to show AI awareness states.