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Original sketch of the CIA level. Amazingly, I was able to build it almost exactly as seen here without too much eventual revision.
Detail of the CIA map.
after I had made paper sketches I re-mage them in Photoshop so I could put different information, including exact shadow placement and AI pathing, on different layers.
Sketches for how to teach the player specific moves and abilities in the training map.
An overview of an early-in-production version of the CIA level in the game editor.
An early version of the CIA lobby with temp skybox assets.
First version of a break room. I put in break rooms and toilets to keep reminding the player it’s a real place.
First draught of the mainframe room in the CIA, after I’d received the placeholder model of the mainframe itself.
This is the front of the CIA, based on photographic reference from the actual building.
an unused part of the original training map, where players would learn to use the Sam’s firearms and gadgets in a “practice” environment.
My first proposal sketch for Sam Fisher.