Creative Individual

Services

 
 

Hi, I’m Ed, a game designer who loves to work with individuals and teams to solve creative problems. 

 
 
Contact me for Design Services and Consultancy!

About Me

Since 1999 I have been a level and game designer, director and manager for over thirteen published titles (and many more that never were) including Splinter Cell, SOCOM, Forza Motorsport and Marathon. I have:

How I can Help You!

  • Gamification: Developing gameplay mechanics, interactions and UX for products in sectors such as health care, education and research projects.

  • Design: Creating and documenting mechanics, systems, and levels for games of all sizes.

  • Ideation: Coming up with core concepts, understanding audience motivation, refining and developing ideas.

  • Auditing: Assessing product scope, looking over design documentation and level plans for edits, improvements or refactors.

  • Teaching: Instructional design, learning outcomes and teaching materials both for, and using, games.

  • Coaching: I am always happy to engage with aspiring and mid-journey Designers for help, advice and career planning.

If you are a big team, a small team or a solo dev, if you need a critical eye, design support or creative work, I’d love to help. My rates are generally based on company size, project scope and availability, just shoot me a note here or on LinkedIn and let me know what you’re looking for! I’d be delighted to hear from you.