Forza Motorsport / Design Director
Forza Motorsport (XBOX and PC) is a long-standing staple of XBOX’s internal portfolio. I joined the team on the tail end of Forza Motorsport 7, where I helped drive the Race Regulations system as a Beta feature that adjudicated player errors (like cutting corners or colliding with other cars and assigned time penalties. This was a really challenging feature with a tonne of cross-discipline work around assessing player behaviour, designing a fair-feeling penalty system and the UX of presenting it clearly during a race.
For Forza Motorsport, the eighth and current iteration of the series I was the Design Director for a number of features during development - I ideated, prototyped and tested various models for Seasonal systems and content. I led a small crew to understand the needs of Forza’s livery artist community and design a new Livery Editor and Creative Community feature (which sadly didn’t make it off the page), and the team which implemented the HQ/Homespace where players were to land on game start and between races. Finally I led the talented team creating FM’s Multiplayer mode (called Featured Multiplayer in the shipping version) which recreates the experience of a real race day, with Practice and Qualification sessions and a live calendar of race events across a spectrum of event and car classifications.